AI Insights · Timothy · April 2024
Top 5 Hasbro Games on Android in Costa Rica, Q1 2024
In Q1 2024, Hasbro's top games on Android in Costa Rica showed varied performance, with significant trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 Hasbro games on the Android platform in Costa Rica exhibited diverse performance metrics. Here’s a closer look at each game’s weekly trends in downloads, revenue, and active users.
MONOPOLY GO! saw fluctuations in both downloads and revenue. Weekly downloads started strong with 1.3K in the first week of January, peaking at 3.1K in the second week, and then experienced a gradual decline, ending the quarter at 922. Revenue showed a consistent upward trend, starting at $1K, peaking at $1.6K in early March, and closing the quarter at $1.4K. Active users varied, starting at 7.1K, peaking at 9.1K in the second week, and concluded the quarter at 6.3K.
World of Peppa Pig: Kids Games experienced a decline in downloads and active users. Weekly downloads began at 814 and decreased steadily to 152 by the end of March. Active users followed a similar trend, starting at 2.4K, peaking at 2.9K in late January, and dropping to 1.6K by the end of the quarter. Revenue remained minimal, with a slight increase to $23 in late January.
My Little Pony: Magic Princess experienced varied performance throughout the quarter. Downloads saw a spike in mid-January with 827 and another peak in late March at 549. Revenue showed incremental growth, peaking at $71 in early February. Active users also saw an uptrend, starting at 2.9K, peaking at 4.9K in late January, and closing the quarter at 4.1K.
Scrabble® GO-Classic Word Game maintained a steady performance throughout the quarter. Downloads were consistent, starting at 206 and peaking at 380 in the final week of March. Revenue remained stable at around $4 weekly. Active users started at 761, seeing a slight increase to 883 by the end of the quarter.
My Little Pony Rainbow Runners showed steady but low activity. Weekly downloads hovered around 200, with a slight peak at 258 in late January. Active users followed a similar pattern, starting at 437 and maintaining around 450 towards the end of the quarter. No revenue was recorded for this game during the period.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.